The Self Play — Believe, Become, BeThe Self PlayMind LabBELIEVE · BECOME · BE
MIND LAB / THE THREE KEYS

Look closer.
Think further.

Decode the symbols. Turn the world in your head.
Connect what you know. Twelve locks. Three kinds of thinking.

◇

Deduction

Solve symbolic systems and uncover the only order that satisfies every clue.

↻

Imagination

Mentally rotate and reflect a constellation, then rebuild it in a blank grid.

✦

Knowledge

Connect scientific clues to a concept. Fewer clues earn more points.

Twelve locks. Three mistakes in challenge mode. No timer: take the time to think. Each solved lock includes its reasoning. Progress saves in this browser.

How to play — see an example

Deduction: if ◇ + ◇ = 10, then ◇ = 5. The real locks use several clues together. Enter your answer and press Unlock.

Imagination: a dot at the top-left moves to the top-right after a 90° clockwise turn. Apply every instruction in order, then tap the matching positions in your answer grid.

Knowledge: read a clue and choose the concept it describes. Reveal another clue if you need help; this reduces the score, never a life.

Wrong submissions use a life. A third mistake ends a challenge. Practice has no life limit. Knowledge explanations include source links.

How to play Mind Lab

What does Mind Lab test?

A twelve-lock deck combines logic problems, visual rotation or reflection puzzles and knowledge questions. It is a recreational game, not a validated IQ test.

Can I practise?

Practice mode allows unlimited mistakes. Hard and Expert challenges allow three mistakes. Hints reduce points.

Free browser play. No speed bonus or medical, cognitive-training or IQ claims. Explore all four games.

Start another challenge?

This replaces your saved Mind Lab run.